var e = require;
var t = module;
var o = exports;
var ii, nn = this && this.__extends || (ii = function (t, e) {
    return (ii = Object.setPrototypeOf || {
        __proto__: []
    }
        instanceof Array &&
        function (t, e) {
            t.__proto__ = e
        } ||
        function (t, e) {
            for (var o in e) Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o])
        })(t, e)
},
    function (t, e) {
        function o() {
            this.constructor = t
        }
        ii(t, e),
            t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o)
    }
),
    rr = this && this.__awaiter ||
        function (t, e, o, i) {
            return new (o || (o = Promise))(function (n, a) {
                function r(t) {
                    try {
                        l(i.next(t))
                    } catch (e) {
                        a(e)
                    }
                }
                function s(t) {
                    try {
                        l(i.
                            throw(t))
                    } catch (e) {
                        a(e)
                    }
                }
                function l(t) {
                    var e;
                    t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
                        t(e)
                    })).then(r, s)
                }
                l((i = i.apply(t, e || [])).next())
            })
        };
var oo = (this && this.__decorate) ||
    function (e, t, a, n) {
        var i,
            o = arguments.length,
            s = o < 3 ? t : null === n ? (n = Object.getOwnPropertyDescriptor(t, a)) : n;
        if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);
        else
            for (var r = e.length - 1; r >= 0; r--)
                (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
        return o > 3 && s && Object.defineProperty(t, a, s), s;
    };
Object.defineProperty(o, "__esModule", { value: !0 });
var a = e("BaseModuleUI"),
    n = e("NotifyEventType"),
    i = e("GlobalParams"),
    r = e("CommonHelper"),
    s = e("PureHelper"),
    l = e("nameCfg"),
    _ = e("RoleSoldierInfo"),
    c = e("sdkConfig"),
    d = cc._decorator,
    h = d.ccclass,
    u = d.property,
    p = (function (e) {
        function t() {
            var t = (null !== e && e.apply(this, arguments)) || this;
            return (
                (t.my_role_ske = null),
                (t.level_name_label = null),
                (t.ai_view_ui = null),
                (t.ai_role_item = null),
                (t.ai_num = 0),
                (t.ai_name_list = []),
                (t.my_hero_node = null),
                t
            );
        }
        return (
            nn(t, e),
            (t.prototype.initView = function () {
                e.prototype.initView.call(this), this.showPlayerInfo(), this.showMainRoleInfo(), this.getAiInfo();
            }),
            (t.prototype.addEvent = function () {
                this.attachEvent(n.default.SEND_UPDATE_MY_USE_HORE_INFO, this.showMainRoleInfo, this),
                    this.attachEvent(n.default.SEND_UPDATE_PLAYER_INFO, this.showPlayerInfo, this);
            }),
            (t.prototype.showPlayerInfo = function () {
                var e = i.GlobalParams.PlayerInfo.value;
                this.level_name_label.string = "Lv." + e.level + "  " + e.name;
            }),
            (t.prototype.showMainRoleInfo = function () {
                var e = this,
                    t = i.GlobalParams.playerSkinInfo.value,
                    o = _.default.Role_info[t.use[0]];
                (this.my_hero_node = this.my_role_ske.node.parent),
                    (this.my_hero_node.active = !0),
                    this.uiManager.getRoleSkele(o.id, function (t) {
                        (e.my_role_ske.skeletonData = t),
                            e.my_role_ske.setAnimation(0, "battle_idle", !0),
                            e.my_role_ske.node.parent.setParent(e.ai_view_ui);
                    });
            }),
            (t.prototype.getAiInfo = function () {
                var e = i.GlobalParams.PlayerInfo.value;
                (this.ai_num = r.default.getRandomInt(8, 12)), (this.ai_name_list = []), this.ai_name_list.push(e.name);
                for (var t = 0; t < this.ai_num; t++) {
                    var o = "";
                    do {
                        o =
                            c.default.platform != c.EPlatform.NET_4399
                                ? l.default.nameList[r.default.getRandomInt(0, l.default.nameList.length - 1)]
                                : "4399玩家" + r.default.getRandomInt(1e3, 9999);
                    } while (-1 != this.ai_name_list.indexOf(o));
                    this.ai_name_list.push(o);
                }
                this.showAiViewInfo();
            }),
            (t.prototype.showAiViewInfo = function () {
                for (
                    var e = i.GlobalParams.PlayerInfo.value,
                    t = function (t) {
                        var a = cc.instantiate(o.ai_role_item),
                            n = r.default.getRandomInt(1, 15),
                            i = a.children[0].getComponent(sp.Skeleton);
                        o.uiManager.getRoleSkele(n, function (e) {
                            (i.skeletonData = e), i.setAnimation(0, "battle_idle", !0), (a.active = !0);
                        });
                        var s = e.level + r.default.getRandomInt(-5, 5);
                        a.children[1].getComponent(cc.Label).string =
                            "Lv." + (s < 1 ? 1 : s) + "  " + o.ai_name_list[t];
                        var l = cc.v2(r.default.getRandomInt(-1100, 1100), r.default.getRandomInt(-380, 130));
                        a.setPosition(l), a.setParent(o.ai_view_ui);
                    },
                    o = this,
                    a = 0;
                    a < this.ai_num;
                    a++
                )
                    t(a);
            }),
            (t.prototype.update = function () {
                var e = this.ai_view_ui.children;
                e.sort(function (e, t) {
                    return t.y - e.y;
                });
                for (var t = 0; t < e.length; t++) (e[t].zIndex = t), (e[t].opacity = this.myDisRound() ? 255 : 0);
            }),
            (t.prototype.myDisRound = function () {
                var e = !1;
                return (
                    Math.abs(s.default.Distance(this.node.getPosition(), this.my_hero_node.getPosition())) <
                    i.GlobalParams.showMaxDis && (e = !0),
                    e
                );
            }),
            oo([u(sp.Skeleton)], t.prototype, "my_role_ske", void 0),
            oo([u(cc.Label)], t.prototype, "level_name_label", void 0),
            oo([u(cc.Node)], t.prototype, "ai_view_ui", void 0),
            oo([u(cc.Node)], t.prototype, "ai_role_item", void 0),
            oo([h], t)
        );
    })(a.default);
o.default = p;
